Thursday, 18 August 2011

Nothing is Sacred

Sometimes, a person will put down a book and sigh, frustrated. A hushed mutter under their breath speaks volumes of whatever line the story has crossed with them. "Is nothing sacred?" They wonder, hissing it out between teeth and clenched jaw.

Hell yes, nothing is sacred. That is the beauty of art.

This applies as well for games. Many lines are crossed in video games. Suddenly the pope is an evil, arrogant old coot (Assassin's Creed II) or there's a young manchild whose's desire to meet with his mother must be crushed, along with the remnants of his life (Silent Hill 4). Some may gasp in horror at the audacity of these games, but you know I think that lines must be crossed if we want to really strike the core of humanity, who we are without the structures of morality and structured society.

In fact, I think I'll go so far as to say it with a smile that no concept is too horrifying or too immoral for artwork to come over. Lines must be crossed if we are to describe who we are, these lines are more like caution signs to our hearts and souls. We must pass them to show who we are behind the yellow tape of society we have established to protect ourselves. In the right way, torture, rape,  murder, even human trafficking in the right example can show the darker side of who we are and how to overcome it. We should not run from the darker side of ourselves, but face, accept, and conquer it.


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